sorry it isnt perfect but it is done!
http://megaswf.com/serve/1187391
Wednesday, October 19, 2011
Film!
my kind of script
Plan for film
Title – Melbourne
Themes
- A loud city
- A peaceful city
- An artistic city
- A fast moving city
shots
- people crossing the street
- the river with trees next to it
- trains passing by
- trams passing by
- people walking in and out of shops
- graffiti in the city
- buses driving
- cars driving
- famous and big buildings
- view of train trip
- parks
- trees being blown in the wind
- internet being used
- food court
- people gambling
- construction sites
- traffic lights flashing
- wind chimes
-
| Themes | Shots | shots | shots | shots | shots | shots | shots | shots | shots |
| A Loud city | Food court | trains | trams | buses | cars | Construction site | gambling | | |
| A Fast moving city | People crossing the street | People walking in and out of shops | cars | Traffic lights | | | | | |
| An Artistic city | graffiti | Famous and big buildings | View of train trip | internet | | | | | |
| A Peaceful city | Wind blowing in the trees | parks | Wind chimes | Calm river | | | | | |
Start off with something slow for the audience to be relaxed the hit them with something fast and hard to really get their attention.
Advertisment
Advertisement persona
John is an average teenager, aged 17. He attends school every week day. He enjoys being around his friends. John enjoys being an active teenager because of this John tends to eat more than an average teenager. However John does not ever seem to gain weight.
When John finishes eating anything he always enjoys a drink. Because John is not at the legal age yet he drinks lots of energy and soft drinks.
Whenever John feels like he is going to get bored he leaves where he is and goes to find something to do. John is a very impatient person and like to have things done his way. However when there is a girl involved John always does what she asks of him and he never disobeys.
Radio advertisement.
My radio advertisement will be played on air between 3 and 7. This is the time where most activity in cars occur. This time of the day is also when a large variety of different people are in the car. This advertisement aims at an audience aged between 16 – 25.
Radio advertisement:
Peaceful wind and birds chirping as background sounds. Then a loud disc scratch sound happens.
MAN(voiceover)
How great is the weather today??!!
I think its about time everyone gets outside and smells the air!
And then head to your closest retailer and try a new Mother of an energy hit can!!!
Because once you have tried this amazing formula of ingredients you will never go back to the way you live your life again!!!
Now run little people and get your taste buds crazy for more!
Wind and birds chirp again until fade is complete.
Advertisement Evaluation
The advertisement I chose to create for my VET Media course was a Mother ‘of an energy hit’ promotion. This work was completed through Photoshop. Using the skills I have learnt throughout the year to make the poster as eye-catching as possible
Upload
you can now play the game at
http://www.pictogame.com/en/play/game/VxIEDRxwe9Hx_aliens-escape
http://www.pictogame.com/en/play/game/VxIEDRxwe9Hx_aliens-escape
25th of May
finally got the timer to work successfully with the help of Joel Buxton
the game is almost complete only needs a few more tweeks!
the game is almost complete only needs a few more tweeks!
14th of May
i have gotten my second level to work by using a boolean to make things work when a certain amount of points has been activated.
also the score work well now!
also the score work well now!
9th of May
The character works!!! it all works now!!!!
Brandon Grant helped by giving me an idea and i got the character to work
and now i can kill the enemies i used hit test object to do this!
function moveAgent():void
{
if(isLeftPressed == true)
{
isFaceLeft = true
agent_mc.gotoAndStop(4)
agent_mc.x -= AGENT_SPEED;
}
if(isRightPressed == true)
{
isFaceLeft = false
agent_mc.x += AGENT_SPEED;
agent_mc.gotoAndStop(3)
}
if(isSpacePressed == true && isFaceLeft == false && isRightPressed == false && isLeftPressed == false)
{
agent_mc.gotoAndStop(2)
killTheFuckers = true
}
if(isSpacePressed == true && isFaceLeft == true && isRightPressed == false && isLeftPressed == false)
{
agent_mc.gotoAndStop(5)
killTheFuckers = true
}
if(isSpacePressed == true && isRightPressed == true)
{
agent_mc.gotoAndStop(3)
}
if(isSpacePressed == true && isLeftPressed == true)
{
agent_mc.gotoAndStop(4)
}
if(isFaceLeft == false && isSpacePressed == false && isRightPressed == false && isLeftPressed == false)
{
agent_mc.gotoAndStop(1)
}
if(isFaceLeft == true && isSpacePressed == false && isRightPressed == false && isLeftPressed == false)
{
agent_mc.gotoAndStop(6)
}
}
Brandon Grant helped by giving me an idea and i got the character to work
and now i can kill the enemies i used hit test object to do this!
function moveAgent():void
{
if(isLeftPressed == true)
{
isFaceLeft = true
agent_mc.gotoAndStop(4)
agent_mc.x -= AGENT_SPEED;
}
if(isRightPressed == true)
{
isFaceLeft = false
agent_mc.x += AGENT_SPEED;
agent_mc.gotoAndStop(3)
}
if(isSpacePressed == true && isFaceLeft == false && isRightPressed == false && isLeftPressed == false)
{
agent_mc.gotoAndStop(2)
killTheFuckers = true
}
if(isSpacePressed == true && isFaceLeft == true && isRightPressed == false && isLeftPressed == false)
{
agent_mc.gotoAndStop(5)
killTheFuckers = true
}
if(isSpacePressed == true && isRightPressed == true)
{
agent_mc.gotoAndStop(3)
}
if(isSpacePressed == true && isLeftPressed == true)
{
agent_mc.gotoAndStop(4)
}
if(isFaceLeft == false && isSpacePressed == false && isRightPressed == false && isLeftPressed == false)
{
agent_mc.gotoAndStop(1)
}
if(isFaceLeft == true && isSpacePressed == false && isRightPressed == false && isLeftPressed == false)
{
agent_mc.gotoAndStop(6)
}
}
7th of April
character is still having the same problems however the aliens now work
they move across the screen and disappear
they move across the screen and disappear
17th of March
got the character to swap symbols but still does not work correctly
need to find a different way to get the character working
function onKeyPressed(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.RIGHT)
{
isRightPressed = true;
}
if(event.keyCode == Keyboard.LEFT)
{
isLeftPressed = true;
}
if(event.keyCode == Keyboard.SPACE)
{
isSpacePressed = true;
}
}
function onKeyReleased(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.LEFT)
{
isLeftPressed = false;
}
if(event.keyCode == Keyboard.RIGHT)
{
isRightPressed = false;
}
if(event.keyCode == Keyboard.SPACE)
{
isSpacePressed = false;
}
}
function addAgent():void
{
addChild(agent_mc);
if(isLeftPressed == true)
{
removeChild(agent_mc);
addChild(agentRun_mc);
agentRun_mc.x = agent_mc.x;
agentRun_mc.y = agent_mc.y;
isAgentRunningLeft = true;
if(isAgentRunningLeft == false)
{
removeChild(agentRun_mc);
addChild(agent_mc);
}
}
if(isRightPressed == true)
{
removeChild(agent_mc);
agentRun_mc.x = agent_mc.x;
agentRun_mc.y = agent_mc.y;
addChild(agentRun_mc);
isAgentRunningRight = true;
if(isAgentRunningRight == false)
{
removeChild(agentRun_mc);
addChild(agent_mc);
}
}
if(isSpacePressed == true)
{
removeChild(agent_mc);
agentAttack_mc.x = agent_mc.x;
agentAttack_mc.y = agent_mc.y;
addChild(agentAttack_mc);
isAgentAttacking = true;
if(isAgentAttacking == false)
{
removeChild(agentAttack_mc);
addChild(agent_mc);
}
}
}
function moveAgent():void
{
if(isAgentRunningRight == true)
{
agent_mc.x += AGENT_SPEED;
agentRun_mc.scaleX = .3;
agentRun_mc.scaleY = .3;
}
if(isAgentRunningLeft == true)
{
agent_mc.x -= AGENT_SPEED;
agentRun_mc.scaleX = .3;
agentRun_mc.scaleY = .3;
}
if(isAgentAttacking == true)
{
agentAttack_mc.scaleX = .3;
agentAttack_mc.scaleY = .3;
}
}
25th of Feb
been working on only the main character to work however character moves but does not stop must fix this code
function onKeyPressed(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.RIGHT)
{
isRightPressed = true;
}
if(event.keyCode == Keyboard.LEFT)
{
isLeftPressed = true;
}
if(event.keyCode == Keyboard.SPACE)
{
isSpacePressed = true;
}
}
function onKeyReleased(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.LEFT)
{
isLeftPressed = false;
}
if(event.keyCode == Keyboard.RIGHT)
{
isRightPressed = false;
}
if(event.keyCode == Keyboard.SPACE)
{
isSpacePressed = false;
}
}
function moveAgent():void
{
if(isLeftPressed == true)
{
agent_mc.x -= AGENT_SPEED;
agentRun_mc.x = agent_mc.x;
agentRun_mc.y = agent_mc.y;
agentRun_mc.scaleX = .3;
agentRun_mc.scaleY = .3;
removeChild(agent_mc);
addChild(agentRun_mc);
}
if(isRightPressed == true)
{
agent_mc.x += AGENT_SPEED;
agentRun_mc.x = agent_mc.x;
agentRun_mc.y = agent_mc.y;
agentRun_mc.scaleX = .3;
agentRun_mc.scaleY = .3;
removeChild(agent_mc);
addChild(agentRun_mc);
}
if(isSpacePressed == true)
{
agentAttack_mc.x = agent_mc.x;
agentAttack_mc.y = agent_mc.y;
agentAttack_mc.scaleX = .3;
agentAttack_mc.scaleY = .3;
removeChild(agent_mc);
addChild(agentAttack_mc);
}
}
function stopAgent():void
{
if(isLeftReleased == true)
{
removeChild(agentRun_mc);
addChild(agent_mc);
}
if(isRightReleased == true)
{
removeChild(agentRun_mc);
addChild(agent_mc);
}
if(isSpaceReleased == true)
{
removeChild(agentAttack_mc);
addChild(agent_mc);
}
}
function onKeyPressed(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.RIGHT)
{
isRightPressed = true;
}
if(event.keyCode == Keyboard.LEFT)
{
isLeftPressed = true;
}
if(event.keyCode == Keyboard.SPACE)
{
isSpacePressed = true;
}
}
function onKeyReleased(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.LEFT)
{
isLeftPressed = false;
}
if(event.keyCode == Keyboard.RIGHT)
{
isRightPressed = false;
}
if(event.keyCode == Keyboard.SPACE)
{
isSpacePressed = false;
}
}
function moveAgent():void
{
if(isLeftPressed == true)
{
agent_mc.x -= AGENT_SPEED;
agentRun_mc.x = agent_mc.x;
agentRun_mc.y = agent_mc.y;
agentRun_mc.scaleX = .3;
agentRun_mc.scaleY = .3;
removeChild(agent_mc);
addChild(agentRun_mc);
}
if(isRightPressed == true)
{
agent_mc.x += AGENT_SPEED;
agentRun_mc.x = agent_mc.x;
agentRun_mc.y = agent_mc.y;
agentRun_mc.scaleX = .3;
agentRun_mc.scaleY = .3;
removeChild(agent_mc);
addChild(agentRun_mc);
}
if(isSpacePressed == true)
{
agentAttack_mc.x = agent_mc.x;
agentAttack_mc.y = agent_mc.y;
agentAttack_mc.scaleX = .3;
agentAttack_mc.scaleY = .3;
removeChild(agent_mc);
addChild(agentAttack_mc);
}
}
function stopAgent():void
{
if(isLeftReleased == true)
{
removeChild(agentRun_mc);
addChild(agent_mc);
}
if(isRightReleased == true)
{
removeChild(agentRun_mc);
addChild(agent_mc);
}
if(isSpaceReleased == true)
{
removeChild(agentAttack_mc);
addChild(agent_mc);
}
}
20th of January plot!
Aliens of area 51 have ecapeds and now it is your job to hunt them down and take them out!
the character is an agent and you have a sword to take out as many as you can before you loose your 3 lives.
the character is an agent and you have a sword to take out as many as you can before you loose your 3 lives.
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